Udemy Learn 3D Modelling Course, Section 7 Game Asset Pack:.Rendered and Baked SceneĬheck it out on SketchFab (with VR support, too):Īlso work in progress post if you are that interested: Yes, I'm also planning to make a VR escape room game out of this as my capstone project for the Udacity VR Nanodegree Program.
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Use your 21st century wisdom, search through the hidden clues in his room, and figure out how to restart the time-traveling portal before the sorcerer comes back! From his room, you can see he's a true master of all dark sorceries: potion brewing, magical plants, music, weaponry, spells, etc. You are captured by a great sorcerer in medieval's time by his newly invented magic portal. The Great Sorcerer’s RoomĪnd the first scene I created (also the reason to make this) is for the Medieval Fantasy Contest at SketchFab, sponsored by Mozilla. In addition to the shared models, a complicated scene can have its own unique items, too. With both exterior objects and interior objects, it should be really easy to assemble medieval game scenes. Instead, I decided to just provide individual items, and a layer of arbitrary groupings. I will try to create a handful of these so it's easy to quickly put together a little town.įor now it's just one example to show the idea.įor interior items, they don't really share many meshes across objects (like a book cover? a ribbon?), so atomic design doesn't make sense. Organisms are pre-made buildings and rooms. With the molecules, it should be easy to put together many different buildings and room layouts. A typical molecule would be a wall, a roof, etc. Molecules are meaningful groups of atoms, and this is where those tiny pieces start to make sense. They do not contain or share smaller parts.Ītoms are used to assemble molecules and organisms, but they rarely appear just by themselves. AtomsĪtoms are the most granular building blocks, like a piece of roof edge, a part of wall decor, etc. Objects ExteriorĪdopting atomic design principles for exterior building blocks, so the same assets can be used to create infinite amount of different buildings. Materials are mostly named by what they are (e.g. Once linked, all materials will be available. Providing both BI rendering and Cycles rendering materials so it can be super easy to use or to be baked.Įach material file contains one swatch object that has all materials. While there isn't a strict grid system for all the tiny objects, larger objects like walls, furnitures, roofs snap to a 1x1 grid system, very much like Sims. Performant: Support different level of details.Atomic: Provide all assets from the very granular level to higher level groupings so its both flexible and easy to use.Modular: All assets share the same grid system and can work together.My attempt to create a modular medieval game asset pack to be used in Unity, Web VR, and other environments.